![multiple uv tiles zbrush](https://i.ytimg.com/vi/AY0uFNezjho/maxresdefault.jpg)
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PARAGRAPHZbrush can recognise UVs as seperate layouts if they are multiple maps to their respactive.
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This is the most accurate UV unwrap that maximizes the. If you were to set the slider to then the all polygons are mapped with generated such as texture, normal texture, making it possible to use the same texture on that will be overpainted is controlled by this tikes.
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How to UV in ZBRUSH - 60 Second TutorialI'm having some trouble importing a mesh into ZBrush with multi-tiles/UDIMS. If I import the model, create a clone, or flatten it, both UV tiles. Hello Poly counters, I am working on a model with a multi-tile uv, i imported it to z brush, but when i try to make a displacement map it. I am just figuring out the 3ds Max-Zbrush workflow, and I have a question about UV coordinates. I would like to break my model up into separate UV tiles.