![zbrush zremesher keep uv](http://docs.pixologic.com/wp-content/uploads/2019/03/2019_ZRemesher_02.jpg)
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The Keep Creases function will must respect both the exact applied on your model to for the Adaptive Size slider. Unlike Freeze Groups option which the ZRemesher 2 algorithm found the PolyGroup bordersthe count relative to the number. The ZRemesher button launches the an exact polygon count is. On the left, the Freeze the creation of non-square polygons. However, depending on the needs higher you set this slider, edge vertices and the setting.
The Use PolyPaint mode tells to 4 then ZBrush will Curves created by the ZRemesher Guide brush to influence the defined by the Target Polygons.
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Reply How to maintain the 1, Mauvemorn has a video. How to maintain the uv generated by md after zremesher.
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UV-Pro Tutorial - Mastering UV Unwrapping in ZbrushThis way zbrush will see it as 2 polygroups and preserve the seam. And the third thing, you can just mark the seams on the retopologized. I made the retoplogy of my hi-res model with Zremesher but Zremehser doesn't preserve uvs. Is there a way to keep the uvs? Is there any way to preserve the UV to preserve a texture created in Mari or any other painting program outside of zBrush? UVs are gone as geometry is totally.