![zbrush bpr smooth normals](https://i.ytimg.com/vi/ays850KlJ6A/maxresdefault.jpg)
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The 3D Posterize slider applies to help judge a sculpt render, though without the subtle.
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How to extract a face mask in zbrush | Again there's a shaded pass on the bottom with Add as the blending mode. Make sure you are using a MatCap type material Fig. You control your data. There are a lot of other variables that you can play with to get the look you are going for. Adjust the exposure etc. Show more. |
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#AskZBrush - \The Edge Smoothness slider, active only when the Smoothness slider (left) is higher than 0, applies a smoothing effect to any sharp edges of this 3D object. Use FBX export plugin and check Smooth edges. Load it in your other 3D app and see if there are still some edges that need to be fixed. ZBrush doesn't let you edit the user/vertex normals in this way. You can smooth them out for the BPR rendering during render time, but AFAIK this doesn't.
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