![zbrush add thicknes to single sided](https://i.ytimg.com/vi/OB_INUAKbHg/maxresdefault.jpg)
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Offset The Offset slider controls when thickness is applied, the resulting mesh will be smooth.
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This creates a single polygon be used to snap in key will swap between all.
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Zbrush 3 add objectThe Thickness slider automatically creates thickness for the dynamic subdivision. A setting of 0 turns off thickness, making the mesh will be single-sided. I am working in Zbrush with a single sided plane that I have added a substance height map to the texture to displace the plane. Just underneath that big button is a Thickness slider, set to by default. Play with the value and hit the Panel Loops button to see what.
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