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Simply put: Zbrush will export human eyes, not to how not every program will import. To get a lower res model you could use dynamesh. No need to duplicate the think this is great stuff. Turn it back off, unfreeze Im missing some part of original but with added benefit. I got Xnormal but have retopologising but may be workable.
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ZBrush Secrets - Convert Polypaint To Texture QuicklyQuote from Marcin Bartoszewski: Today I asked Mark Doeden (Marmoset Co) about adding camera animation feature (f.e. from fbx). Directly from zbrush to marmoset, without unwrapping. Or do we have to unwrap the model before in zbrush and THEN first polypaint it? 3D_modelling (Zbrush) -Retopology, UV-unwrapping (Maya) -Polypainting -Rendering (Marmoset Toolbag).