Tutorial sculpt zbrush anime

tutorial sculpt zbrush anime

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The white lines show you dots on either side of your sphere. At this point it may be useful to have more look to add at this. It will be loaded into. With the Move brush we will pull anims the jaw and establish the main angle. Press Shift to snap it to a full orthographic view as you rotate it towards the side view. We are going to tutorlal sculpting at the lowest subdivision geometry to work with. By default, it will be simply use the Standard brush.

For this step you can.

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I didn't have any clear reference for that. Even when some tools might get me close, in the end, it is a combination of these tools that get me all the way to the result. Still have a lot more tweaking to do before I can say I'm confident enough to sculpt any anime characters I want but for now I'll just share what I have. This one was needed for some areas that I wanted to have a shiny effect such as the boots and some of the metal pieces. I think it's one of the features that really make your character feel real and grounded.