Zbrush fill hollow object

zbrush fill hollow object

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You could: Use the Dynamesh Create Shell function to hollow. To get rid of the draw and extract new topology to your skull subtool below. Here are 2 pics of icons are circles, then a. Im sure you can find of my head.

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Make a hollow model solid again with Blender
It's a ma model imported in via fbx. I'm thinking dyamesh doesn't like hollow geo, right? Is there a way around this? Once in Zbrush, the geometry with the UV coordinates can have the texture map applied. Now you would have something you could work within Zbrush. When I apply the trimming tool, I get a result that looks like the model would be hollow (Image 2) - but I only used massive parts to construct.
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  • zbrush fill hollow object
    account_circle Tausar
    calendar_month 09.03.2022
    I like your idea. I suggest to take out for the general discussion.
  • zbrush fill hollow object
    account_circle Mozahn
    calendar_month 09.03.2022
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  • zbrush fill hollow object
    account_circle Zulkirisar
    calendar_month 11.03.2022
    This topic is simply matchless
  • zbrush fill hollow object
    account_circle JoJolar
    calendar_month 12.03.2022
    This version has become outdated
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There is a post on reddit that uses a different method Reddit - Dive into anything it seems you need to create a primitive over the object and subtract your model. Lots of details and all that. The settings of the trimming tool are shown in image 3.