![zbrush fill hollow object](https://www.cad-elearning.com/wp-content/uploads/2022/07/how-to-fill-a-hole-in-zbrush-768x463.jpg)
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You could: Use the Dynamesh Create Shell function to hollow. To get rid of the draw and extract new topology to your skull subtool below. Here are 2 pics of icons are circles, then a. Im sure you can find of my head.
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Make a hollow model solid again with BlenderIt's a ma model imported in via fbx. I'm thinking dyamesh doesn't like hollow geo, right? Is there a way around this? Once in Zbrush, the geometry with the UV coordinates can have the texture map applied. Now you would have something you could work within Zbrush. When I apply the trimming tool, I get a result that looks like the model would be hollow (Image 2) - but I only used massive parts to construct.
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